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分享一例Canvas画的钻石

  • 袁志蒙
  • 2016-08-02 12:22:18
  • 3151 次阅读
今日分享一例Canvas画的钻石,不错的呦,还是立体动画呢,你也来看看~

今日分享一例Canvas画的钻石,不错的呦,还是立体动画呢,你也来看看~



Canvas钻石



代码分享:

<!DOCTYPE html>
<html lang="zh-CN">
 <head>
  <meta charset="UTF-8" />
  <meta name="Keywords" content="" />
  <meta name="Description" content="" />
  <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
  <meta name="viewport" content="width=device-width,initial-scale=1,minimum-scale=1,maximum-scale=2,user-scalable=yes,minimal-ui" />
  <meta name="apple-mobile-web-app-capable" content="yes" />
  <title>canvas之钻石</title>
  <style>
    html,body{margin:0;padding:0;height:100%;overflow:hidden;background-color:#000;}
  </style>
 </head>
 <body>
  <canvas></canvas>
  <script> 
  //<![CDATA[
  "use strict";
var run=window.requestAnimationFrame||window.webkitRequestAnimationFrame||function(cb){return setTimeout(cb,16.6)},
   W=window.innerWidth,
   H=window.innerHeight;

  function diamond(cx,cy,radius,cvs)
  {
      var Vector3d=typeof Float32Array==="function"?Float32Array:Array,
       len=8,len1=32,total=len*3*3+len1*3*2+3,
       fl=radius*2.5,
       g=cvs.getContext("2d"),
       idx=0,
       arr=new Vector3d(total),
       move=new Vector3d(total),
       i=0,radius1,startAngle,angle,
       angleX=0,angleY=0.005;

       cvs.width=W;
       cvs.height=H;
       g.strokeStyle="#FFF";

   for(radius1=radius*0.58,angle=Math.PI*2/len;i<len;i++)
   {
     arr[idx++]=Math.cos(angle*i)*radius1;
     arr[idx++]=Math.sin(angle*i)*radius1;
     arr[idx++]=-radius*0.175;
   }

   for(i=0,radius1=radius*0.8,angle=Math.PI*2/len,startAngle=angle/2;i<len;i++)
   {
     arr[idx++]=Math.cos(angle*i+startAngle)*radius1;
     arr[idx++]=Math.sin(angle*i+startAngle)*radius1;
     arr[idx++]=-radius*0.08;
   }

   
   for(i=0,angle=Math.PI*2/len1;i<len1;i++)
   {
     arr[idx++]=Math.cos(angle*i)*radius;
     arr[idx++]=Math.sin(angle*i)*radius;
     arr[idx++]=radius*(0.162+(i&1)*0.025);
   }

   for(i=0,angle=Math.PI*2/len1;i<len1;i++)
   {
     arr[idx++]=Math.cos(angle*i)*radius;
     arr[idx++]=Math.sin(angle*i)*radius;
     arr[idx++]=radius*(0.187-(i&1)*0.025);
   }

   for(i=0,radius1=radius*0.25,angle=Math.PI*2/len;i<len;i++)
   {
     arr[idx++]=Math.cos(angle*i)*radius1;
     arr[idx++]=Math.sin(angle*i)*radius1;
     arr[idx++]=radius*0.8;
   }
   arr[idx++]=0;
   arr[idx++]=0;
   arr[idx++]=radius;

   function rotate(angleX,angleY)
  {
     var cX=Math.cos(angleX),
         sX=Math.sin(angleX),
         cY=Math.cos(angleY),
         sY=Math.sin(angleY),
         x1,y1,z1,
         i=0,len=arr.length;
     for(;i<len;i+=3)
     {
         x1=cY*arr[i]-sY*arr[i+2],
         z1=cY*arr[i+2]+sY*arr[i],
         y1=cX*arr[i+1]-sX*z1;
         z1=cX*z1+sX*arr[i+1];

         arr[i]=x1;
         arr[i+1]=y1;
         arr[i+2]=z1;
     }
  }

  function setPerspective(){
    for(var i=0,scale,len=arr.length;i<len;i+=3)
    {
      scale=fl/(fl+arr[i+2]);
      move[i]=arr[i]*scale;
      move[i+1]=arr[i+1]*scale;
    }
  }

  function draw(arr){
     var idx=0,st=len*3*2+len1*3*2;
     g.clearRect(0,0,W,H);
     g.save();
     g.translate(cx,cy);
     g.beginPath();
     g.moveTo(arr[idx++],arr[idx++]);
     idx++;
     for(i=1;i<len;i++)
     {
       g.lineTo(arr[idx++],arr[idx++]);
       idx++;
     }
     g.closePath();
     g.stroke();

     g.beginPath();
     g.moveTo(arr[0],arr[1]);
     for(i=0;i<len-1;i++)
     {
       g.lineTo(arr[idx++],arr[idx++]);
       g.lineTo(arr[idx-len*3+1],arr[idx-len*3+2]);
       idx++;
     }
     g.lineTo(arr[idx++],arr[idx++]);
     idx++;
     g.closePath();
     g.stroke();

     g.beginPath();
     g.moveTo(arr[idx++],arr[idx++]);
     idx++;
     for(i=1;i<len1;i++)
     {
       g.lineTo(arr[idx++],arr[idx++]);
       idx++;
     }
     g.closePath();
     g.stroke();
     
     idx-=len1*3;
     g.beginPath();
     g.moveTo(arr[idx-3],arr[idx-2]);
     g.lineTo(arr[idx],arr[idx+1]);
     for(i=0;i<len1;i++)
     {
       if(i&1)
       {
         idx+=3;
       }
       else
       { 
         if(i%4)
         {
           g.moveTo(arr[idx++],arr[idx++]);
         }
         else
         {
           g.moveTo(arr[len*3+((i-1)/4|0)*3],arr[len*3+((i-1)/4|0)*3+1]);
           g.lineTo(arr[idx++],arr[idx++]);
         }
         g.lineTo(arr[len*3+(i/4|0)*3],arr[len*3+(i/4|0)*3+1]);
         idx++;
      }
     }
     g.stroke();

     g.beginPath();
     g.moveTo(arr[idx++],arr[idx++]);
     idx++;
     for(i=1;i<len1;i++)
     {
       g.lineTo(arr[idx++],arr[idx++]);
       idx++;
     }
     g.closePath();
     g.stroke();

     idx-=len1*3;
     g.beginPath();
     g.moveTo(arr[st-6],arr[st-5]);
     g.lineTo(arr[st],arr[st+1]);
     for(i=0;i<len1;i++)
     {
       if(i&1)
       {
         idx+=3;
       }
       else
       {
         
         if(i%4)
         { 
           g.moveTo(arr[st++],arr[st++]);
           g.lineTo(arr[idx++],arr[idx++]);     
           st===total-4||g.lineTo(arr[++st],arr[st+1]);       
         }
         else
         { 
           g.moveTo(arr[idx++],arr[idx++]);          
           g.lineTo(arr[total-3],arr[total-2]);
         }
         idx++;
       }
     }
     g.stroke();
    
     g.restore();
  }

  cvs.addEventListener(typeof cvs.onmousemove==="undefined"?"touchstart":"mousemove",function(e){
	var crd=document.body.getBoundingClientRect();
	e.type=="touchstart"&&(e=e.touches[0]);	
	angleY=e.clientX-crd.left-cx>0?0.005:-0.005;
	angleX=e.clientY-crd.top-cy>0?0.005:-0.005;
  },false);

   rotate(-1.62,angleY);
  (function drawFrame(){
    rotate(angleX,angleY);
    setPerspective();
    draw(move);
    run(drawFrame);
  })();
}
diamond(W/2,H/2,Math.max(120,Math.min(W,H)/4),document.querySelector("canvas"));
//]]>
  </script>
 </body>
</html>
TAG: html

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